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Devworld

ADevworld is a seemingly unfinished version of theTunic. game,It is accessible fromby loading the savefilesave file used to get the page 9 goldenportion path. To reach it, you need to die in this savefile.of The wayGolden toPath, dothen thisdying. isThe toplayer inputcan kill their fox by inputting the code in the instruction manual for a firebomb,Fire hurtBomb, ourselveshurting themselves with it, then dodoing nothing until youthey die. Once done,they youdie, they respawn in a brand brand-new area full of unfinished enemies and level geometry.

Devworld

Map

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Triumvirate Mural

There is also a large mural at the top of of the initial area, in front of a small pool. TheIn Trunic, the mural reads above "EXPLORE", belowat the top, "TRIUMVIRATE" and inat the hexesbottom. (In the hexes, clockwise from top)top, "REASON", "GRACE", and "POWER".

triumvirate_mural.png

Enemies

A few enemies or entities that don't appear in the rest of the game appear here. These enemies are in various states of completion. Some are fully targetable, have behavioral programming, and have idle animationsanimations, while others seem to be only motionless models. The Devworld also features enemies that do appear in the overworldOverworld on a normal save file.

Enemy

Animation? Behavior? Collision? Takes/Receives Damage? Appears in Regular Game?

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YES

YES YES YES YES

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NO

NO NO NO NO
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YES YES YES YES YES

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NO NO NO NO NO

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YES NO NO NO NO

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YES NO NO NO NO

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YES YES YES YES NO

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YES

YES

YES YES NO

Blank Manual Page

There is a manual page on a small islandisland, which, when picked up, appears to be at index -1 of the manual. There is no content (as in, the view appears to be fully transparent), and flipping the page forwards ends up with the manual at the first page of the unfinished manual, with no way to refer to back to the original page. Picking this page up does not increase the page count of the save file.

Getting Out Ofof Bounds

The collision and bounds in this world are much less polished than in the game, andand, as a resultresult, there are at least a few methods of getting out of bounds and walking on the water. One is to find the pink cube entity and attempt to push it up the stairs, after whichwhich, it will teleport down the stairs, and walking into it will push the player back in unusual ways, potentially allowing youthem to get out of bounds. This allows the player to walk on water, although the ramifications of this have not yet been fully explored.