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Devworld

Devworld is a secret location in Tunic. It is a seemingly unfinished version of the Overworld. It is accessible by loading the save file used to get the page 9 portion of The Golden Path (Purgatory), then dying. The player can kill their fox by inputting the code in the instruction manual for a Fire Bomb, hurting themselves with it, then doing nothing until they die. Once they die, they respawn in a brand-new area full of unfinished enemies and level geometry.

Map

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Triumvirate Mural

There is also a large mural at the top of of the initial area, in front of a small pool. In Trunic, the mural reads "EXPLORE" at the top, "TRIUMVIRATE" at the bottom. In the hexes, clockwise from top, "REASON", "GRACE", and "POWER".

triumvirate_mural.png

Enemies

A few enemies or entities that don't appear in the rest of the game appear here in Devworld. These enemies are in various states of completion. Some are fully targetable, have behavioral programming, and have idle animations, while others seem to be only motionless models. The large pink blob, the pink jelly cube, and the soldier are from older prototypes of Tunic.[1][2]

Devworld also features enemies that do appear in the Overworld on a normal save file.

Enemy

Animation? Behavior? Collision? Takes/Receives Damage? Appears in Regular Game?

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YES

YES

YES

YES

YES

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NO

NO

NO

NO

NO

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YES

YES

YES

YES

YES

image-1648802376734.png

NO

NO

NO

NO

NO

image-1648802398968.png

YES

NO

NO

NO

NO

image-1648802419548.png

YES

NO

NO

NO

NO

image-1648802430418.png

YES

YES

YES

YES

NO

image-1648802775659.png

YES

YES

YES

YES

NO

Blank Manual Page

There is a manual page on a small island, which, when picked up, appears to be at index -1 of the manual. There is no content (as in, the view appears to be fully transparent), and flipping the page forwards ends up at the first page of the unfinished manual, with no way to refer to back to the original page. Picking this page up does not increase the page count of the save file.

Getting Out of Bounds

The collision and bounds in this world are much less polished than in the game, and, as a result, there are at least a few methods of getting out of bounds and walking on the water. One is to find the pink cube entity and attempt to push it up the stairs, after which, it will teleport down the stairs, and walking into it will push the player back in unusual ways, potentially allowing them to get out of bounds. This allows the player to walk on water, although the ramifications of this have not yet been fully explored.

References

  1. https://www.youtube.com/watch?v=IVTBlRqhiYA&t=2938s
  2. https://www.youtube.com/watch?v=A5A7uoJAOvY&t=684s