# Disquiet Being
[](https://tunic.wiki/uploads/images/gallery/2025-02/disquiet-being.png)
**Locations** | [The Far Shore](https://tunic.wiki/books/locations/page/the-far-shore)
Magic Orb
[Glyph Tower](https://tunic.wiki/books/secrets/page/glyph-tower-puzzle)
|
**Disquiet Beings** are [characters](https://tunic.wiki/books/creatures/chapter/characters) in *Tunic*.
### Appearance
A Disquiet Being is a tentacled creature with a trio of hexagonal eyes colored red, green, and blue. It has an elongated hexagonal head.
### Plot
Disquiet Beings are depicted on [page 4](https://tunic.wiki/books/instruction-booklet/page/page-4-the-story) of the [instruction manual](https://tunic.wiki/books/instruction-booklet), and are suggested to gnaw apart at the Canonical Plane.
They are subtly depicted as corner decorations for the corners of [page 3](https://tunic.wiki/books/instruction-booklet/page/page-3-the-story), 4, and [5](https://tunic.wiki/books/instruction-booklet/page/page-5-the-story).
If the player opens the Sealed Temple doors prior to ringing the Eastern and Western Bells, they will see a vision where the eyes of a Disquiet Being looms above the imprisoned [Heir](https://tunic.wiki/books/creatures/page/the-heir), who is cowering in fear. The eyes are literally the red, green, and blue keys.
On [page 35](https://tunic.wiki/books/instruction-booklet/page/page-35-frogs-domain) of the instruction manual, it is stated that rotating the Magic Orb around the forbidden axis partially summons a Disquiet Being.
The [Glyph Tower](https://tunic.wiki/books/secrets/page/glyph-tower-puzzle) depicts a circle of 12 stone Disquiet Beings surrounding the top of tower. [Page 54](https://tunic.wiki/books/instruction-booklet/page/page-54-memo-pages) of the instruction manual refers to the 12 as "strange beings."
### Gallery
[](https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/553420/ss_23f0a5af9c71cb3c407d1d12a889fbe184318b31.jpg "Steam store screenshot")