Creatures
The various creatures that the player can encounter across the world of Tunic.
Characters
Tunic has several friendly characters.
Fox
The fox,[1][2] also known as the Ruin Seeker,[3][4] is the playable protagonist of Tunic. They seek to explore ruins, or to bring ruin to the world.
Appearance
The fox is a small anthropomorphic orange fox with white patches of fur. Their nose and their paws are brown. They have a hair floof that bounces on their forehead as they move around. They wear a green tunic with a brown belt (yellow in the box art), and a purple-pink neckband.
The fox's colors can be customized in the secret changing room to the right of the Overworld's fountain.
Personality
The fox is fascinated with treasure and always locks their head to face any nearby unopened treasure chests, somehow even being able to sense them through solid walls. They also stare at signposts, Check-Points, manual sheets, tombs, fox ghosts, and targetable objects, like enemies.
Trivia
- The colors of the Lures (other than in the inventory), Oblivion Seekers, and The Heir match the customization colors of the player’s fox.
Gallery
Artwork
Concept Artwork
Animations
References
- https://www.fangamer.com/products/tunic-fox-plush
- https://twitter.com/FinjiCo/status/1123610624787927040
- https://www.fangamer.com/collections/tunic/products/pinverse-tunic-fox-pin-pack
- https://twitter.com/FinjiCo/status/1706731156845076972
Spectral Seller
Locations |
The Spectral Seller,[1] also known as the Shopkeeper,[2][3] is a character in Tunic. They sell merchandise to the player at the shop.
Appearance
The Spectral Seller is a large floating purple skeletal creature with glowing purple eyes. Their head has an animalistic shape, with pointed ears, and their lower jaw is missing.
Personality
The Spectral Seller patiently watches the fox wherever they wander within the shop, and the Seller's hand tips float close to each other, as if expectant of the fox to buy something. The Spectral Seller is appreciative of the fox spending money at the shop, politely bowing whenever the fox purchases one of their goods.
Shop
Adventurers beware, there are no ways to obtain unlimited quantities of Ice Bombs or Hot Peppers on a single playthrough, as the Spectral Seller does not sell them, making them a limited resource.
Item | Price | Availability | Limit |
Explosive Bomb x3 | 100 | Initial | Unlimited |
Fire Bomb x3 | 150 | Visit the West Garden's shop | Unlimited |
Red Fruit | 100 | Finish Under the Well | Unlimited |
Magic Potion | 300 | Initial | 1 |
Magic Potion | 1,000 | Visit the West Garden's shop | 1 |
Lure | 150 | Visit the Eastern Vault's main floor | Unlimited |
Blue Fruit | 150 | Visit the Eastern Vault's main floor | Unlimited |
Golden Coin | 999 | Finish Under the Well | 1 |
Golden Coin | 999 | Visit the Swamp's shop | 1 |
Ivy | 90 | Visit the West Garden's shop | Unlimited |
Trivia
- The Spectral Seller is internally referred to as
merchant
.
Gallery
References
- https://www.fangamer.com/products/shopkeeper-tunic-desk-mat
- https://twitter.com/FinjiCo/status/1752754478481018930
- https://twitter.com/FinjiCo/status/1508087355814649868
Fox Ghost
Not to be confused with Lost Echo or Oblivion Seeker.
Locations |
Fox ghosts are characters in Tunic. The player can speak to them for some dialogue, which is encoded in Trunic. They only appear at night.
Trivia
- Fox ghosts are internally referred to as
ghostfox
. - Fox ghosts and Lost Echoes use the same model.
Fairy
Not to be confused with the enemy of the same name.
Locations |
Fairies are characters in Tunic. They are found residing in golden treasure chests.
Disquiet Being
Locations |
Magic Orb |
Disquiet Beings are characters in Tunic.
Appearance
A Disquiet Being is a tentacled creature with a trio of hexagonal eyes colored red, green, and blue. It has an elongated hexagonal head.
Plot
Disquiet Beings are depicted on page 4 of the instruction manual, and are suggested to gnaw apart at the Canonical Plane.
They are subtly depicted as corner decorations for the corners of page 3, 4, and 5. They also decorate the corners of the back side of item cards.
If the player opens the Sealed Temple doors prior to ringing the Eastern and Western Bells, they will see a vision where the eyes of a Disquiet Being looms above the imprisoned Heir, who is cowering in fear. The eyes are literally the red, green, and blue keys.
Statues of Disquiet Beings are on either side of The Heir statue in the first room of the Cathedral.
On page 35 of the instruction manual, it is stated that rotating the Magic Orb around the forbidden axis partially summons a Disquiet Being.
The Glyph Tower depicts a circle of 12 stone Disquiet Beings surrounding the top of tower. Page 54 of the instruction manual refers to the 12 as "strange beings."
Gallery
Bosses
Tunic has 6 total bosses.
Guard Captain
Trunic Subtitle |
Captain of the Guard |
Location | East Forest |
Reward | 20 gems |
Soundtrack | The Captain |
The Guard Captain is the (typical) first boss of Tunic. It is encountered in the East Forest, guarding the Eastern Bell. It can be found later as a normal enemy.
Appearance
The Guard Captain is a large Rudeling with purple accents.
Abilities
The Guard Captain is able to charge at the player.
Strategy
The Guard Captain can be disposed of with a few bombs. The player can also sneak around it in order to activate the gate lever and proceed to the next area.
Nomenclature
Language | Name |
English | Guard Captain |
Arabic | نقيب الحرس |
Bulgarian | Капитан на гвардията |
Canadian French | Capitaine de la garde |
Czech | Kapitán gardy |
Danish | Vagtkaptajn |
German | Hauptmann der Wache |
Greek | Επικεφαλής Φρουράς |
Spanish | Capitán de la guardia |
Finnish | Vartion kapteeni |
French | Capitaine de la garde |
Hungarian | Az őrök kapitánya |
Italian | Capitano delle guardie |
Japanese | 衛兵隊長 |
Korean | 경비대장 |
LATAM Spanish | Capitán de la guardia |
Dutch | Kapitein van de wacht |
Norwegian | Vokterkaptein |
Polish | Kapitan gwardii |
Portuguese | Capitão da Guarda |
Brazilian Portuguese |
Capitão da Guarda |
Romanian | Căpitanul gărzii |
Russian | Капитан стражи |
Simplified Chinese | 保安队长 |
Swedish | Vaktkapten |
Traditional Chinese | 守衛隊長 |
Turkish | Bekçi Komutanı |
Ukrainian | Капітан варти |
Garden Knight
Trunic Subtitle | A Sleeping Guardian, One of Many |
Instruction Booklet Excerpt | "Blocks the way to the belltower. Will kill you." |
Location | West Garden |
Soundtrack | The Knight |
The Garden Knight is the (typical) second boss of Tunic. It is encountered in the West Garden, guarding the Western Bell.
Appearance
The Garden Knight is shaped similar to the Eyes of The Far Shore. It wields a large sword which doubles as a shotgun.
Plot
The Garden Knight is stated to be a palace guard by a fox ghost. Corpses of Garden Knights are found in the West Garden and the Swamp.
Strategy
The player should acquire at least a few upgrades before fighting the Garden Knight. They should also acquire the Magic Dagger.
Trivia
- The Garden Knight is internally referred to as
tunic_knight
and astechknight
. - There is cut content for a Void Garden Knight fight.[1] The initial idea during development was to traverse the West Garden backwards during the night and to fight the Void Garden Knight at the end of it, but the boss idea did not properly come together, and the strict pathing did not seem like a good idea either,[2] so the boss was cut.
Nomenclature
Language | Name |
English | Garden Knight |
Arabic | فارس الحديقة |
Bulgarian | Градински рицар |
Canadian French | Chevalier du jardin |
Czech | Zahradní rytíř |
Danish | Haveridder |
German | Gartenritter |
Greek | Ιππότης Κήπου |
Spanish | Caballero del jardín |
Finnish | Puutarhan ritari |
French | Chevalier du jardin |
Hungarian | A kert lovagja |
Italian | Cavaliere del giardino |
Japanese | 庭園の騎士 |
Korean | 정원의 기사 |
LATAM Spanish | Caballero del jardín |
Dutch | Tuinridder |
Norwegian | Hageridder |
Polish | Ogrodowy rycerz |
Portuguese | Cavaleiro do Jardim |
Brazilian Portuguese |
Cavaleiro do Jardim |
Romanian | Cavaler de grădină |
Russian | Садовый рыцарь |
Simplified Chinese | 花园骑士 |
Swedish | Trädgårdsriddare |
Traditional Chinese | 花園騎士 |
Turkish | Bahçe Şövalyesi |
Ukrainian | Садовий лицар |
References
Siege Engine
Trunic Subtitle | The Last Functioning War Machine |
Instruction Booklet Excerpt | "One key to The Shadow Oubliette is guarded by the last great machine of war. When the siege was done, this beast was coaxed into this lonely purpose." |
Location | Eastern Vault |
Reward | Vault Key |
Soundtrack | The Siege |
Siege Engine is a boss in Tunic. It is encountered in the Fortress of the Eastern Vault. Defeating it rewards the player with the Vault Key.
Appearance
Siege Engine is the largest enemy in the game.
Plot
Siege Engine contains the Vault Key within it, guarding it so that no being can steal the red key from the Eastern Vault. During the fight, many of Siege Engine's sound effects can be interpreted as Tuneic.
Page 4 of the instruction manual depicts an army of Siege Engines.
Abilities
Siege Engine can summon Fairies, launch homing bombs, and fire projectiles.
Strategy
The player should use the Magic Wand to dispose of the Fairies quickly. Stay close to the Siege Engine and be as aggressive as possible.
Trivia
- Siege Engine is internally referred to as
spidertank
.
Nomenclature
Language | Name |
English | Siege Engine |
Arabic | محرك الحِصَار |
Bulgarian | Обсадна машина |
Canadian French | Engin de siège |
Czech | Obléhací stroj |
Danish | Belejringsmaskine |
German | Belagerungsmaschine |
Greek | Μηχανή Πολιορκίας |
Spanish | Máquina de asedio |
Finnish | Piirityskone |
French | Engin de siège |
Hungarian | Ostromgépezet |
Italian | Macchina d'assedio |
Japanese | 攻城兵器 |
Korean | 공성 병기 |
LATAM Spanish | Máquina de asedio |
Dutch | Belegeringsmachine |
Norwegian | Beleiringsmaskin |
Polish | Machina oblężnicza |
Portuguese | Máquina de Guerra |
Brazilian Portuguese |
Máquina de Guerra |
Romanian | Mecanism de asediu |
Russian | Осадная машина |
Simplified Chinese | 攻城引擎 |
Swedish | Belägringsvapen |
Traditional Chinese | 圍攻引擎 |
Turkish | Dev Örümcek |
Ukrainian | Осадна машина |
Gallery
The Librarian
Trunic Subtitle | The Thieving Scholar Who Seeks the Cross but Does Not Understand |
Instruction Booklet Excerpt |
"Many have sought the secrets of this world, drawn by the great power and other secret legends.
"The Librarian has learned much, including powerful sorcery. He makes his home high above the clouds, waiting for foolish Ruin Seekers to bring him more pages.
"Although powerful, his tragedy is his belief that the Holy Cross resides in the Cathedral.
"He will never visit The Far Shore." |
Location | Great Library |
Rewards |
256 gems Green key |
Soundtrack |
The Librarian |
The Librarian is a boss in Tunic. He is encountered at the apex of the Great Library. Defeating him rewards the player with the green key.
Appearance
The Librarian is a tall anthropomorphic fox-like creature with black fur and glowing orange eyes. His pompadour tapers into an upward point. He wears a black robe with a gray cape, fastened with a brooch composed of a trio of red, blue, and green hexagons.
Plot
The Librarian waits atop of the Great Library, in order to ambush and kill Ruin Seekers so he can take their manual pages.
It is implied that The Librarian stole the gate device from the southwest corner of the Swamp and placed it within the Great Library. He is also implied to have stolen the green key from the Frog's Domain. At night, The Librarian can be found in the Great Library where he shares some dialogue.
Abilities
The Librarian uses magic to summon other enemies and fire powerful projectiles.
Strategy
The Magic Orb forces The Librarian to get close to the player. They can abuse this to end the fight quickly.
Nomenclature
Language | Name |
English | The Librarian |
Arabic | أمين المكتبة |
Bulgarian | Библиотекаря |
Canadian French | Le Bibliothécaire |
Czech | Knihovník |
Danish | Bibliotekaren |
German | Der Bibliothekar |
Greek | Ο Βιβλιοθηκάριος |
Spanish | El bibliotecario |
Finnish | Kirjastonhoitaja |
French | Le Bibliothécaire |
Hungarian | A könyvtáros |
Italian | Il bibliotecario |
Japanese | 司書 |
Korean | 사서 |
LATAM Spanish | El bibliotecario |
Dutch | De bibliothecaris |
Norwegian | Bibliotekaren |
Polish | Bibliotekarz |
Portuguese | O Bibliotecário |
Brazilian Portuguese |
Bibliotecário |
Romanian | Bibliotecarul |
Russian | Библиотекарь |
Simplified Chinese | 图书管理员 |
Swedish | Bibliotekarien |
Traditional Chinese | 圖書館員 |
Turkish | Kütüphaneci |
Ukrainian | Бібліотекар |
Gallery
Boss Scavenger
Trunic Subtitle | The Queen of Those Who Pick the Bones of This Land |
Instruction Booklet Excerpt |
"Will stop at nothing to obtain the blue key. She has long known that it lies in the Rooted Ziggurat but has only now entered its depths. It cost many lives, but any price would be acceptable." |
Location | Rooted Ziggurat |
Reward | Blue key |
Soundtrack |
The Scavenger |
The Boss Scavenger, or Boss of the Scavengers, is a boss in Tunic. She is encountered within the Hidden Vault of the Rooted Ziggurat. Defeating her rewards the player with the blue key.
Appearance
The Boss Scavenger is a large, beefy Scavenger. She wields a strange shield-like weapon, made from harvested parts.
Plot
The Boss Scavenger is mere moments away from pillaging the blue key from the Hidden Vault before she is interrupted by the player.
Abilities
The Boss Scavenger slashes her weapon around as a sword and uses it to perform the Admins' shockwave attack. She can also fire a shotgun and throw bombs, which can damage herself if she gets too close.
Strategy
The player needs to be proficient at Tunic's combat in order to defeat her. She can be instantly defeated by triggering the battle outside of the arena with the Magic Wand, then by using the Magic Orb to drop her into the pit.
Nomenclature
Boss Scavenger
Language | Name |
English | Boss Scavenger |
Arabic | زعيم النبّاشين |
Bulgarian | Бос на грабителите |
Canadian French | La Charognarde Matriarche |
Czech | Hlavní sběračka |
Danish | Boss-samler |
German | Bossplünderer |
Greek | Αρχιεχθρός Πτωματοφάγων |
Spanish | Carroñera jefa |
Finnish | Tonkijoiden pomo |
French | La Charognarde Matriarche |
Hungarian | Dögevők vezére |
Italian | Capo razziatore |
Japanese | スカベンジャーの親玉 |
Korean | 스캐빈저 우두머리 |
LATAM Spanish | Carroñera jefa |
Dutch | Baas Aasvreter |
Norwegian | Sjefsplyndrer |
Polish | Przywódczyni zbieraczy |
Portuguese | Líder dos Coletores |
Brazilian Portuguese |
Líder dos Coletores |
Romanian | Șefa vânătorilor de comori |
Russian | Главарь падальщиков |
Simplified Chinese | 拾荒者boss |
Swedish | Förste sopletare |
Traditional Chinese | 魔王拾荒者 |
Turkish | Yağmacı Lider |
Ukrainian | Ватажок стерв’ятників |
Boss of the Scavengers
Language | Name |
English | Boss of the Scavengers |
Arabic | زعيمة النبّاشين |
Bulgarian | Бос на грабителите |
Canadian French | La Charognarde Matriarche |
Czech | Boss sběračů |
Danish | Boss for samlere |
German | Boss der Plünderer |
Greek | Αρχιεχθρός των Πτωματοφάγων |
Spanish | Jefe de los carroñeros |
Finnish | Tonkijoiden pomo |
French | La Charognarde Matriarche |
Hungarian | A dögevők vezére |
Italian | Capo dei razziatori |
Japanese | スカベンジャーの親玉 |
Korean | 스캐빈저 우두머리 |
LATAM Spanish | Jefe de los carroñeros |
Dutch | Baas van de aasvreters |
Norwegian | Sjefen for plyndrerne |
Polish | Przywódczyni zbieraczy |
Portuguese | Líder dos Coletores |
Brazilian Portuguese |
Líder dos Coletores |
Romanian | Șefa vânătorilor de comori |
Russian | Главарь падальщиков |
Simplified Chinese | 拾荒者Boss |
Swedish | Sopletarnas ledare |
Traditional Chinese | 拾荒者的首領 |
Turkish | Yağmacıların Lideri |
Ukrainian | Очільниця стерв’ятників |
The Heir
Location | The Far Shore |
Soundtrack | The Heir |
The Heir is the final boss of Tunic. They are a previous Ruin Seeker and the game's main antagonist. Found trapped in The Shadow Oubliette for most of the game, then in the Spirit Arena of The Far Shore after being freed.
Appearance
The Heir is a tall ghostly anthropomorphic fox wearing a long flowing tunic. They wield a large glowing sword called the "Sword of The Heir" by page 41 of the instruction manual.
Plot
Within The Far Shore, the player can discover The Heir, who is trapped within The Shadow Oubliette's shivering ring. The player procures the red, green, and blue keys, and places them on pedestals within the Sealed Temple of the Overworld, freeing The Heir. Off-screen, The Heir enters the Spirit Arena and obtains the Sword of The Heir. They await for the player.
When the player arrives, The Heir gently greets them. However, The Heir betrays them, slashing down the Sword of The Heir upon them to engage them in combat. If the player dies, they become a ghost and are sent to Ruin Seeker's Arrival during the night.
During Ending A, the player defeats The Heir, and The Heir dissipates into light. The player inherits the role and becomes the Heir-To-The-Heir. They are trapped within The Shadow Oubliette.
During Ending B, the player presents the completed instruction manual to The Heir, sharing their wisdom.
Abilities
The Heir can perform powerful magic attacks, and is also able to channel the miasma.
Strategy
Well-timed parries are the key to this battle. Most of The Heir's attacks can be dodged, and parrying will leave them stunned long enough for 2 full sword combos. The Aura's Gem card makes parrying a bit easier.
Trivia
- The Heir is internally referred to as
elderfox
and asfoxgod
. - The colors of The Heir in Ending B match that of the fox, reflecting customization colors.
Nomenclature
Language | Name |
English | The Heir |
Arabic | خلَف الإرث |
Bulgarian | Наследника |
Canadian French | L'Hoir |
Czech | Dědic |
Danish | Arvtageren |
German | Der Erbe |
Greek | Ο Κληρονόμος |
Spanish | Descendiente |
Finnish | Perijä |
French | L'Hoir |
Hungarian | Az örökös |
Italian | L'erede |
Japanese | 継承者 |
Korean | 후계자 |
LATAM Spanish | Descendiente |
Dutch | De erfgenaam |
Norwegian | Arvingen |
Polish | Spadkobierca |
Portuguese | O Herdeiro |
Brazilian Portuguese |
Herdeiro |
Romanian | Moștenitorul |
Russian | Наследник |
Simplified Chinese | 继承者 |
Swedish | Arvtagaren |
Traditional Chinese | 繼承人 |
Turkish | Vâris |
Ukrainian | Спадкоємець |
Gallery
Enemies
Tunic has various enemies. The instruction manual provides official names for a portion of them.
Blob
Variants |
Pink Blue Blue big |
Locations |
Blob (conjectural and internal name) is an enemy in Tunic. There are small pink ones, small blue ones, and large blue ones.
Variants
Pink
Locations | |
Reward |
1-2 gems |
Blue
Location | |
Reward |
2-3 gems |
Blue big
Locations | |
Reward |
2-3 gems |
Rudeling
Instruction Booklet Excerpt |
"Ghost of a soldier who has forgotten why they fight. Follows orders but has no soul." |
Variants |
Red Blue Purple |
Locations |
Rudeling, internally known as skuladot
, is an enemy in Tunic. The red ones have a sword, the blue ones have a sword and shield, and the purple ones have a sword and are much larger.
Variants
Red
Locations | |
Reward |
8-9 gems |
Blue
Locations | |
Reward |
8-9 gems |
Purple
Locations | |
Reward |
19-20 gems |
Nomenclature
Portmanteau of "rude" and "underling."
Hedgehog
Variants |
Pink Blue |
Locations |
Hedgehog (conjectural and internal name) is an enemy in Tunic. There are pink ones, which shoot a single projectile at a time, and blue ones, which shoot many projectiles at a time.
Variants
Pink
Locations | |
Reward |
2-3 gems |
Blue
Location | |
Reward |
4-5 gems |
Autobolt
Instruction Booklet Excerpt | "It wants to protect something, but what? Circle around and use the shield." |
Locations | |
Reward |
? magic-points |
Autobolt, internally known as turret
, is an enemy in Tunic. The Magic Orb pulls the player closer to it.
Plot
A chalkboard in the Great Library has anatomy diagrams of an Autobolt.
Page 37 of the instruction manual states that Scavenger rifles are built out of Autobolt parts.
Nomenclature
Combination of "auto" and "bolt" since it is an automatic that shoots bolts (projectiles).
Envoy
Instruction Booklet Excerpt | "More questions than answers." |
Locations | |
Reward |
36 gems |
Envoy, internally known as honourguard
, is an enemy in Tunic.
Phrend
Instruction Booklet Excerpt | "A disquiet fragment who lives in a skull and wants to taste everything." |
Locations |
Phrend, internally known as bat
and as tonguebat
, is an enemy in Tunic.
Nomenclature
Homophone of "friend." Contains "rend" (to violently split something apart).
Spyrite & Sappharach
Instruction Booklet Excerpt | "Don't be fooled! The mark on their backs is a trick." |
Locations |
Spyrite & Sappharach, internally known as spiderSmall
and spiderBig
, are enemies in Tunic. Spyrite is smaller and has a yellow gem marking on its back, and Sappharach is larger and has a blue gem marking.
Variants
Spyrite
Locations | |
Reward |
6 gems |
Sappharach
Location | |
Reward |
24 gems |
Nomenclature
"Spyrite" is a portmanteau of "spider" and "pyrite."
"Sappharach" is a portmanteau of "sapphire" and "arachnid."
Slorm
Instruction Booklet Excerpt | "A type of slime who just wants to be close to you. Stun it by blocking." |
Variants |
Default Corrupted |
Locations |
Slorm, internally known by the same name and as spinnerslime
, is an enemy in Tunic. The default one has black eyes and leaves behind a normal explosion, and the corrupted one has glowing pink eyes and leaves behind a miasma-infused explosion.
Variants
Default
Location | |
Reward |
6 gems 2 magic-points |
Corrupted
Location | |
Reward |
6 gems 2 magic-points |
Plot
Page 17 of the instruction manual states that Explosive Bombs are made from Slorm.
Through visual storytelling, it is depicted that the Slorms of the Ruined Atoll have become corrupted by the miasma spilling forth from the broken conduits, polluting the waters in which they live in. Unlike the normal Slorms of Under the Well, the corrupted Ruined Atoll Slorms have eyes that glow pink, and when they die, they temporarily leave behind an unnatural pink explosion of miasma.
A Husher is seen eating at the remains of a corrupted Slorm in the southern part of the Ruined Atoll. This act, along with various outdated information on page 34 of the instruction manual, implies that the Hushers have inherited the disease from eating the corrupted Slorms, altering their appearance and making them aggressive. In comparison, Plovers show no visual signs of the disease and are not depicted to eat corrupted Slorms, so they are not aggressive towards the player.
Nomenclature
Portmanteau of "slime" and "worm."
Tentacle
Locations |
Tentacle (conjectural and internal name) is an enemy in Tunic.
Fleemer
Instruction Booklet Excerpt | "Equipped in various ways. The flesh may be stripped away but the will to fight is strong." |
Variants |
Small Big Shield Club |
Locations |
Fleemer, internally known as bomezome
, is an enemy in Tunic. The small one wields a single scimitar, the big one is the same as the small one but bigger, another variant wields a rapier as well as a shield, and an enormous one wields an immense club. The club-wielding Fleemer will sometimes throw 4 Phrends.
Variants
Small
Locations | |
Reward |
4-5 gems |
Big
Location | |
Reward |
4-5 gems |
Shield
Location | |
Reward |
? gems |
Club
Location | |
Reward |
? gems |
Nomenclature
Derived from "femur," the thigh bone.
Chompignom
Instruction Booklet Excerpt | "Always hungry. It runs fast but can't turn very quickly. Dangerous as a family!" |
Variants |
Default Void |
Location | West Garden |
Chompignom, internally known as crocodoo
, is an enemy in Tunic. The default one is green, and the void one is black and glows purple.
Terry the Chompignom, a lone Chompignom, is the most fashionable of the Chompignoms if the Sunglasses code is inputted.
Variants
Default
Location | |
Reward |
7-8 gems |
Void
Location | |
Reward |
7-8 gems 5 magic-points |
Nomenclature
Portmanteau of "chomp," "pig" (to pig out), and "nom" (to eat).
Fairy
Not to be confused with the character of the same name.
Instruction Booklet Excerpt | "Curious pieces of the wall that have come to life. They seem intent on stopping you." |
Variants |
Beam Ice beam |
Locations | |
Reward |
5 magic-points |
Fairy, internally known as fairyProbe
, is an enemy in Tunic. There are ones that shoot a damaging beam, and there are ones that shoot a non-damaging ice beam.
Plot
Page 27 of the instruction manual states that the Magic Dagger is made from a Fairy. The building containing the Magic Dagger is filled with Fairy corpses.
Baby Slorm
Instruction Booklet Excerpt | "A baby slorm who cannot spin yet, but is still useful." |
Locations | |
Reward |
2 magic-points |
Baby Slorm, internally known as slormBaby
and as spinnerslime_baby
, is an enemy in Tunic.
Nomenclature
"Slorm" is a portmanteau of "slime" and "worm."
Custodian
Instruction Booklet Excerpt | "Caretakers of the Vault who have learned some magic. Candles can be put out." |
Variants |
Default Candelabra Staff |
Locations |
Custodian, internally known as wizard
, is an enemy in Tunic. The default one wields a candle, the large one wields a candle and a candelabra, and another variant wields a wooden staff.
Variants
Default
Locations | |
Reward |
9-10 gems 5 magic-points |
Candelabra
Location | |
Reward |
9-10 gems 5 magic-points |
Staff
Locations | |
Reward |
9-10 gems 5 magic-points |
Plover
Location | |
Reward |
8 magic-points |
Plover (conjectural and internal name), is an enemy in Tunic. It runs away when the player approaches and does not attempt to attack them.
Husher
Instruction Booklet Excerpt | "A friendly bird that loves to eat slorms." |
Variants |
Default Void |
Locations |
Husher, internally known as crow
, is an enemy in Tunic. The default one is dark purple, and the void one is black and glows purple.
Variants
Default
Location | |
Reward |
9-10 gems 5 magic-points |
Void
Locations | |
Reward | 5 magic-points |
Plot
Page 34 of the instruction manual depicts Hushers to have normal black eyes, free of corruption. As well, they are stated to be "friendly." This page of the manual also depicts what appears to be a recommended order to approach the 4 tombs of the Ruined Atoll, and the walls and conduits of the atoll are intact and undamaged.
However, this page of the instruction manual is outdated, as it does not accurately reflect the state of the Ruined Atoll. Hushers in the atoll have eyes that glow pink, and they act aggressive and unfriendly. Furthermore, the recommended order to approach the 4 tombs is not practical, due to the collapse and decay of the walls and conduits.
At some point in time between the creation of page 34 and the events of the game, Slorms of the Ruined Atoll became corrupted by the miasma spilling forth from the broken conduits, polluting the waters in which they live in. Unlike the normal Slorms of Under the Well, the corrupted Ruined Atoll Slorms have eyes that glow pink, and when they die, they temporarily leave behind an unnatural pink explosion of miasma.
A Husher is seen eating at the remains of a corrupted Slorm in the southern part of the Ruined Atoll. This implies that the Hushers have inherited the disease from eating the corrupted Slorms, altering their appearance and making them aggressive. In comparison, Plovers show no visual signs of the disease and are not depicted to eat corrupted Slorms, so they are not aggressive towards the player.
Crabbit
Instruction Booklet Excerpt | "Crabbo has a hard shell, but crabbit has pals." |
Variants |
Default Cube |
Location |
Crabbit, internally known by the same name, is an enemy in Tunic. New Game+ introduces a variant of Crabbit with dark cube-shaped armor. The cube negates all damage but can be pulled off with the Magic Orb to transform the Crabbit to its default variant.
Variants
Default
Location | |
Reward |
2-3 gems |
Cube
Location | |
Reward |
2-3 gems |
Nomenclature
Combination of "crab" and "bit" (something small).
Crabbo
Instruction Booklet Excerpt | "Crabbo has a hard shell, but crabbit has pals." |
Location | |
Reward |
4-5 gems |
Crabbo, internally known by the same name, is an enemy in Tunic.
Nomenclature
Diminutive of "crab."
Frog
Variants |
Young Grown-up Well-equipped |
Locations |
Frog, internally known by the same name, is an enemy in Tunic. The young ones are small and wield two scimitars, the grown-ups are large and wield two scimitars, and the well-equipped ones are large and wield a spear and shield.
Variants
Young
Instruction Booklet Excerpt |
"Still in training. They take turns attacking." |
Locations | |
Reward | 2-3 gems |
Grown-up
Instruction Booklet Excerpt |
"Grownups have hooks on their tongues." |
Locations | |
Reward | 9-10 gems |
Well-equipped
Instruction Booklet Excerpt |
"Well equipped. Always tries to attack 3 times." |
Locations | |
Reward | 9-10 gems |
Scavenger
Variants |
Rifle Miner's greatsword Bombs |
Locations |
Scavenger, internally known by the same name, is an enemy in Tunic. They wield either rifles, miner's greatswords, or bombs.
Variants
Rifle
Instruction Booklet Excerpt |
"Built out of autobolt parts, but can only shoot once. Scavengers with this will try to keep their distance." |
Locations | |
Reward | 9-10 gems |
Miner's greatsword
Instruction Booklet Excerpt |
"Beefy scavengers use this to crack open odd architecture and you." |
Locations | |
Reward | 9-10 gems |
Bombs
Instruction Booklet Excerpt |
"Watch out for miners who use these. They try not to hurt their allies but accidents happen." |
Locations | |
Reward | 9-10 gems |
Admin
Location | |
Reward (Phase 1) |
10 magic-points |
Reward (Phase 2) |
12 gems 15 magic-points |
Admin (conjectural name), internally known as administrator
, is an enemy in Tunic.
Plot
The corpses of Admins are found lying in the waters of the Ruined Atoll, nearby the Southern Vault of the Frog's Domain, and in the Great Library's main floor.
The Librarian repurposed an Admin to use it as a tea table in the Great Library's lounge. A chalkboard in the Great Library has a diagram of a normal Admin and a repurposed Admin.
Voidling
Locations | |
Reward (Big) |
8 magic-points |
Reward (Medium) |
5 magic-points |
Reward (Small) |
2 magic-points |
Voidling (conjectural and internal name) is an enemy in Tunic.
Plot
A Voidling appears during a one-time event when walking along the west edge of the Ruined Atoll.
Gunslinger
Location | |
Reward |
7-8 gems |
Gunslinger (conjectural and internal name), also internally known as gunman
, is an enemy in Tunic.
Lost Echo
Instruction Booklet Excerpt | "An Echo-of-Self from a past Ruin Seeker whose owner gave up. Watch and listen closely, and release it from its agony." |
Location | |
Reward |
3-4 gems 2 magic-points |
Lost Echo, internally known as ghostfoxMonster
, is an enemy in Tunic.
Trivia
- Lost Echoes and fox ghosts use the same model.
Oblivion Seeker
Variants |
Slow Fast |
Location |
Oblivion Seeker (conjectural name), internally known as foxZombie
and foxEnemy
, is an enemy in Tunic. The former moves and attacks slowly, and the latter moves and attacks quickly.
Variants
Slow
Location | |
Reward | 6 gems |
Fast
Location | |
Reward | 24 gems |
Plot
Oblivion Seekers are depicted within the Cathedral on page 4 of the instruction manual.
Trivia
- The colors of Oblivion Seekers match that of the fox, reflecting customization colors.
Silver Knight
Location | |
Reward |
38 gems |
Silver Knight (conjectural name), internally known as beefboy
, is an enemy in Tunic.
Fossil of Self
Location | |
Reward |
? magic-points |
Fossil of Self (conjectural name), internally known as voidtouched
, is an enemy in Tunic.
Plot
A chalkboard in the Great Library has a diagram of a Fossil of Self inside of a tomb.
A Fossil of Self is depicted crucified within the Cathedral on page 4 of the instruction manual. This non-aggressive one is found during gameplay and disappears after venerating to the nearby tomb. Other non-aggressive Fossils of Self are seen imprisoned and entombed within the Rooted Ziggurat.
The player can venerate to the first encountered one in the Rooted Ziggurat, and to the Cathedral one, which causes them to "awaken," and their head turns to watch the player more closely.
The aggressive Fossil of Self ambushes the player at night within the Monastery of the Quarry, bringing miasma that blocks the escape route with it. Defeating it removes the newly-introduced miasma, as well as the miasma blocking the path towards the Hero's Grave. After its defeat, it does not respawn.