Creatures
The various creatures that the player can encounter across the world of Tunic.
Bosses
Tunic has 6 total bosses.
Guard Captain
Trunic Subtitle |
Captain of the Guard |
Location | East Forest |
Reward | 20 coin bits |
The Guard Captain is the (typical) first boss of Tunic. It is encountered in the East Forest, guarding the Eastern Bell. It can be found later as a normal enemy.
Appearance
The Guard Captain is a large Rudeling with purple accents.
Abilities
The Guard Captain is able to charge at the player.
Strategy
The Guard Captain can be disposed of with a few bombs. The player can also sneak around it in order to activate the gate lever and proceed to the next area.
Garden Knight
Trunic Subtitle | A Sleeping Guardian, One of Many |
Instruction Booklet Excerpt | "Blocks the way to the belltower. Will kill you." |
Location | West Garden |
The Garden Knight is the (typical) second boss of Tunic. It is encountered in the West Garden, guarding the Western Bell.
Appearance
The Garden Knight is shaped similar to the Eyes of the Far Shore. It wields a large sword which doubles as a shotgun.
Plot
The Garden Knight is stated to be a palace guard.
Strategy
The player should acquire at least a few upgrades before fighting the Garden Knight. They should also acquire the Magic Dagger.
Siege Engine
Trunic Subtitle | The Last Functioning War Machine |
Instruction Booklet Excerpt | "One key to the Shadow Oubliette is guarded by the last great machine of war. When the siege was done, this beast was coaxed into this lonely purpose." |
Location | Eastern Vault |
Reward | Vault Key |
Siege Engine is a boss in Tunic. It is encountered in the Fortress of the Eastern Vault. Defeating it rewards the player with the Vault Key.
Appearance
Siege Engine is the largest enemy in the game.
Plot
Many of Siege Engine's sound effects can be interpreted as Tuneic.
Abilities
Siege Engine can summon Fairies, launch homing bombs, and fire projectiles.
Strategy
The player should use the Magic Wand to dispose of the Fairies quickly. Stay close to the Siege Engine and be as aggressive as possible.
The Librarian
Trunic Subtitle | The Thieving Scholar Who Seeks the Cross but Does Not Understand |
Instruction Booklet Excerpt |
"Many have sought the secrets of this world, drawn by the great power and other secret legends.
"The Librarian has learned much, including powerful sorcery. He makes his home high above the clouds, waiting for foolish Ruin Seekers to bring him more pages.
"Although powerful, his tragedy is his belief that the Holy Cross resides in the Cathedral.
"He will never visit The Far Shore." |
Location | Great Library |
Rewards |
256 coin bits Green key |
The Librarian is a boss in Tunic. He is encountered at the apex of the Great Library. Defeating him rewards the player with the green key.
Plot
It is implied that The Librarian stole the gate device from the southwest corner of the Swamp and placed it within the Great Library. He is also implied to have stolen the green key from the Frog's Domain. At night, The Librarian can be found in the Great Library where he shares some dialogue.
Abilities
The Librarian uses magic to summon other enemies and fire powerful projectiles.
Strategy
The Magic Orb forces the Librarian to get close to the player. They can abuse this to end the fight quickly.
Scavenger Boss
Trunic Subtitle | The Queen of Those Who Pick the Bones of This Land |
Instruction Booklet Excerpt |
"Will stop at nothing to obtain the blue key. She has long known that it lies in the Rooted Ziggurat but has only now entered its depths. It cost many lives, but any price would be acceptable." |
Location | Rooted Ziggurat |
Reward | Blue key |
The Scavenger Boss, or Boss of the Scavengers, is a boss in Tunic. She is encountered within the Hidden Vault of the Rooted Ziggurat. Defeating her rewards the player with the blue key.
Appearance
The Scavenger Boss wields a strange shield-like weapon, made from harvested parts.
Abilities
The Scavenger Boss slashes her weapon around as a sword and uses it to perform the administrators' shockwave attack. She can also fire a shotgun and throw bombs, which can damage herself if she gets too close.
Strategy
The player needs to be proficient at Tunic's combat in order to defeat her. She can be instantly defeated by triggering the battle outside of the arena with the Magic Wand, then by using the Magic Orb to drop her into the pit.
The Heir
Location | The Far Shore |
The Heir is the final boss of Tunic. They are a previous Ruin Seeker and the game's main antagonist. Found trapped in The Shadow Oubliette for most of the game, then in the Spirit Arena of The Far Shore after being freed.
Appearance
The Heir is a tall ghostly anthropomorphic fox wearing a long flowing tunic. They wield a large glowing sword called the "Sword of The Heir" by page 41 of the instruction manual.
Plot
The Heir serves as the final boss of Tunic, though they can be skipped altogether by sharing the player's wisdom.
Abilities
The Heir can perform powerful magic attacks, and is also able to channel the miasma.
Strategy
Well-timed parries are the key to this battle. Most of The Heir's attacks can be dodged, and parrying will leave them stunned long enough for 2 full sword combos. The Aura's Gem makes parrying a bit easier.
Trivia
- The colors of The Heir in Ending B match that of the fox, reflecting customization colors.
Enemies
Tunic has various enemies. The instruction manual provides official names for a portion of the enemies.
Blob
Variants |
Pink Blue Blue Big |
Locations |
Blob (conjectural and internal name) is an enemy in Tunic. There are small pink ones, small blue ones, and large blue ones.
Variants
Pink
Locations | |
Reward |
1-2 coin bits |
Blue
Location | |
Reward |
3 coin bits |
Blue Big
Locations | |
Reward |
2-3 coin bits |
Rudeling
Instruction Booklet Excerpt |
"Ghost of a soldier who has forgotten why they fight. Follows orders but has no soul." |
Variants |
Red Blue Purple |
Locations |
Rudeling, internally known as skuladot
, is an enemy in Tunic. The red ones have a sword, the blue ones have a sword and shield, and the purple ones have a sword and are much larger.
Variants
Red
Locations | |
Reward |
8-9 coin bits |
Blue
Locations | |
Reward |
8-9 coin bits |
Purple
Locations | |
Reward |
19-20 coin bits |
Hedgehog
Variants |
Pink Blue |
Locations |
Hedgehog (conjectural and internal name) is an enemy in Tunic. There are pink ones, which shoot a single projectile at a time, and blue ones, which shoot many projectiles at a time.
Variants
Pink
Locations | |
Reward |
2-3 coin bits |
Blue
Location | |
Reward |
4-5 coin bits |
Autobolt
Instruction Booklet Excerpt | "It wants to protect something, but what? Circle around and use the shield." |
Locations | |
Reward |
? magic-points |
Autobolt, internally known as turret
, is an enemy in Tunic. The Magic Orb pulls the player closer to it.
Envoy
Instruction Booklet Excerpt | "More questions than answers." |
Locations | |
Reward |
36 coin bits |
Envoy, internally known as honourguard
, is an enemy in Tunic.
Phrend
Instruction Booklet Excerpt | "A disquiet fragment who lives in a skull and wants to taste everything." |
Locations |
Phrend, internally known as bat
and as tonguebat
, is an enemy in Tunic.
Spyrite & Sappharach
Instruction Booklet Excerpt | "Don't be fooled! The mark on their backs is a trick." |
Locations |
Spyrite & Sappharach, internally known as spiderSmall
and spiderBig
, are enemies in Tunic. Spyrite has a yellow gem marking on its back, and Sappharach has a blue gem marking.
Variants
Spyrite
Locations | |
Reward |
6 coin bits |
Sappharach
Location | |
Reward |
24 coin bits |
Slorm
Instruction Booklet Excerpt | "A type of slime who just wants to be close to you. Stun it by blocking." |
Variants |
Default Corrupted |
Locations |
Slorm, internally known by the same name and as spinnerslime
, is an enemy in Tunic. The default one has black eyes and leaves behind a normal explosion, and the corrupted one has glowing pink eyes and leaves behind a miasma-infused explosion.
Variants
Default
Location | |
Reward |
6 coin bits 2 mana-points |
Corrupted
Location | |
Reward |
6 coin bits 2 mana-points |
Plot
Page 17 of the instruction manual states that Explosive Bombs are made from Slorm.
Through visual storytelling, it is depicted that the Slorms of the Ruined Atoll have become corrupted by the miasma spilling forth from the broken conduits, polluting the waters in which they live in. Unlike the normal Slorms of Under the Well, the corrupted Ruined Atoll Slorms have eyes that glow pink, and when they die, they temporarily leave behind an unnatural pink explosion of miasma.
A Husher is seen eating at the remains of an corrupted Slorm in the southern part of the Ruined Atoll. This act, along with various outdated information on page 34 of the instruction manual, implies that the Hushers have inherited the disease from eating the corrupted Slorms, altering their appearance and making them aggressive. In comparison, Plovers show no visual signs of the disease and are not depicted to eat corrupted Slorms, so they are not aggressive towards the player.
Tentacle
Locations |
Tentacle (conjectural and internal name) is an enemy in Tunic.
Fleemer
Instruction Booklet Excerpt | "Equipped in various ways. The flesh may be stripped away but the will to fight is strong." |
Variants |
Default Big Shield Club |
Locations |
Fleemer, internally known as bomezome
, is an enemy in Tunic. The default one wields a single sword, the big one is the same as the default one but bigger, another variant wields a longer sword as well as a shield, and an enormous one wields an immense club.
Variants
Default
Locations | |
Reward |
4-5 coin bits |
Big
Location | |
Reward |
5 coin bits |
Shield
Location | |
Reward |
? |
Club
Location | |
Reward |
? |
Chompignom
Instruction Booklet Excerpt | "Always hungry. It runs fast but can't turn very quickly. Dangerous as a family!" |
Variants |
Default Void |
Location | West Garden |
Chompignom, internally known as crocodoo
, is an enemy in Tunic. The default one is green, and the void one glows purple.
Terry the Chompignom, a lone Chompignom, is the most fashionable of the Chompignoms if the Sunglasses code is inputted.
Variants
Default
Location | |
Reward |
7-8 coin bits |
Void
Location | |
Reward |
? |
Fairy
Not to be confused with the character of the same name.
Instruction Booklet Excerpt | "Curious pieces of the wall that have come to life. They seem intent on stopping you." |
Variants |
Beam Ice beam |
Locations | |
Reward |
5 magic-points |
Fairy, internally known as fairyProbe
, is an enemy in Tunic. There are ones that shoot a damaging beam, and there are ones that shoot a non-damaging ice beam.
Plot
Page 27 of the instruction manual states that the Magic Dagger is made from a Fairy. The building containing the Magic Dagger is filled with Fairy corpses.
Baby Slorm
Instruction Booklet Excerpt | "A baby slorm who cannot spin yet, but is still useful." |
Locations | |
Reward |
2 magic-points |
Baby Slorm, internally known as slormBaby
and as spinnerslime_baby
, is an enemy in Tunic.
Custodian
Instruction Booklet Excerpt | "Caretakers of the Vault who have learned some magic. Candles can be put out." |
Variants |
Default Candelabra Staff |
Locations |
Custodian, internally known as wizard
, is an enemy in Tunic. The default one wields a candle, the large one wields a candle and a candelabra, and another variant wields a wooden staff.
Variants
Default
Locations | |
Reward |
9-10 coin bits 5 magic-points |
Candelabra
Location | |
Reward |
9-10 coin bits 5 magic-points |
Staff
Locations | |
Reward |
9-10 coin bits 5 magic-points |
Plover
Location | |
Reward |
8 magic-points |
Plover (conjectural and internal name), is an enemy in Tunic. It runs away when the player approaches and does not attempt to attack them.
Husher
Instruction Booklet Excerpt | "A friendly bird that loves to eat slorms." |
Locations | |
Reward |
9-10 coin bits 5 magic-points |
Husher, internally known as crow
, is an enemy in Tunic.
Plot
Page 34 of the instruction manual depicts Hushers to have black eyes and a normal purple-feathered body, free of corruption. As well, they are stated to be "friendly." This page of the manual also depicts what appears to be a recommended order to approach the 4 tombs of the Ruined Atoll, and the walls and conduits of the atoll are intact and undamaged.
However, this page of the instruction manual is outdated, as it does not accurately reflect the state of the Ruined Atoll. Hushers have eyes that glow pink, and their bodies unnaturally glow with the corruption of miasma. They are aggressive and unfriendly. Furthermore, the recommended order to approach the 4 tombs is not practical, due to the collapse and decay of the walls and conduits.
At some point in time between the creation of page 34 and the events of the game, Slorms of the Ruined Atoll became corrupted by the miasma spilling forth from the broken conduits, polluting the waters in which they live in. Unlike the normal Slorms of Under the Well, the corrupted Ruined Atoll Slorms have eyes that glow pink, and when they die, they temporarily leave behind an unnatural pink explosion of miasma.
A Husher is seen eating at the remains of an corrupted Slorm in the southern part of the Ruined Atoll. This implies that the Hushers have inherited the disease from eating the corrupted Slorms, altering their appearance and making them aggressive. In comparison, Plovers show no visual signs of the disease and are not depicted to eat corrupted Slorms, so they are not aggressive towards the player.
Crabbit
Instruction Booklet Excerpt | "Crabbo has a hard shell, but crabbit has pals." |
Location | |
Reward |
2-3 coin bits |
Crabbit, internally known by the same name, is an enemy in Tunic.
Crabbo
Instruction Booklet Excerpt | "Crabbo has a hard shell, but crabbit has pals." |
Location | |
Reward |
5 coin bits |
Crabbo, internally known by the same name, is an enemy in Tunic.
Frog
Instruction Booklet Excerpt |
Young: "Still in training. They take turns attacking."
Grown-up: "Grownups have hooks on their tongues."
Well-equipped: "Well equipped. Always tries to attack 3 times." |
Variants |
Young Grown-up Well-equipped |
Locations |
Frog, internally known by the same name, is an enemy in Tunic. The young ones are small and wield two swords, the grown-ups are large and wield two swords, and the well-equipped ones are large and wield a spear and shield.
Variants
Young
Locations | |
Reward | ? |
Grown-up
Locations | |
Reward | ? |
Well-equipped
Locations | |
Reward | ? |
Scavenger
Instruction Booklet Excerpt |
Rifle: "Built out of autobolt parts, but can only shoot once. Scavengers with this will try to keep their distance."
Miner's greatsword: "Beefy scavengers use this to crack open odd architecture and you."
Bombs: "Watch out for miners who use these. They try not to hurt their allies but accidents happen." |
Variants |
Rifle Miner's greatsword Bombs |
Locations |
Scavenger, internally known by the same name, is an enemy in Tunic. They wield either rifles, miner's greatswords, or bombs.
Variants
Rifle
Locations | |
Reward | ? |
Miner's greatsword
Locations | |
Reward | ? |
Bombs
Locations | |
Reward | ? |
Admin
Location | |
Reward |
? |
Admin (conjectural name), internally known as administrator
, is an enemy in Tunic.
Plot
The Librarian repurposed an Admin to use it as a tea table in the Great Library.
Voidling
Locations | |
Reward |
? |
Voidling (conjectural and internal name) is an enemy in Tunic.
Plot
A Voidling appears during a one-time event when walking along the west edge of the Ruined Atoll.
Gunslinger
Location | |
Reward |
? |
Gunslinger (conjectural and internal name), also internally known as gunman
, is an enemy in Tunic.
Lost Echo
Instruction Booklet Excerpt | "An Echo-of-Self from a past Ruin Seeker whose owner gave up. Watch and listen closely, and release it from its agony." |
Location | |
Reward |
? |
Lost Echo, internally known as ghostfoxMonster
, is an enemy in Tunic.
Oblivion Seeker
Variants |
Slow Fast |
Location |
Oblivion Seeker (conjectural name), internally known as foxZombie
and foxEnemy
, is an enemy in Tunic. The former moves and attacks slowly, and the latter moves and attacks quickly.
Plot
Oblivion Seekers are depicted within the Cathedral on page 4 of the instruction manual.
Trivia
- The colors of Oblivion Seekers match that of the fox, reflecting customization colors.
Armored Statue
Location | |
Reward |
? |
Armored Statue (conjectural name), internally known as beefboy
, is an enemy in Tunic.
Fossil of Self
Location | |
Reward |
? |
Fossil of Self (conjectural name), internally known as voidtouched
, is an enemy in Tunic.
Plot
A Fossil of Self is depicted crucified within the Cathedral on page 4 of the instruction manual. This non-aggressive one is found during gameplay and disappears after venerating to the nearby tomb. Other non-aggressive Fossils of Self are seen imprisoned and entombed within the Rooted Ziggurat.
The player can venerate to the first encountered one in the Rooted Ziggurat, and to the Cathedral one, which causes them to "awaken," and their head turns to watch the player more closely.
The aggressive Fossil of Self ambushes the player at night within the Monastery of the Quarry, bringing miasma that blocks the escape route with it. Defeating it removes the newly-introduced miasma, as well as the miasma blocking the path towards the Hero's Grave. After its defeat, it does not respawn.
Characters
Tunic has several friendly characters.
Fox
The fox,[1][2] also known as the Ruin Seeker,[3][4] is the playable protagonist of Tunic. They seek to explore ruins, or to bring ruin to the world.
Appearance
The fox is a small anthropomorphic orange fox with white patches of fur. Their nose and their paws are brown. They have a hair floof that bounces on their forehead as they move around. They wear a green tunic with a brown belt (yellow in the official artwork), and a purple-pink neckband.
The fox's colors can be customized in the secret changing room to the right of the Overworld's fountain.
Personality
The fox is fascinated with treasure and always locks their head to face any nearby unopened treasure chests, somehow even being able to sense them through solid walls. They also stare at Check-Points, tombs, and targetable objects, like enemies.
Trivia
- The colors of the Lures (other than in the inventory), Oblivion Seekers, and The Heir match the customization colors of the player’s fox.
Spectral Seller
Locations |
The Spectral Seller,[5] also known as the Shopkeeper,[6][7] is a character in Tunic. They sell merchandise to the player at the shop.
Appearance
The Spectral Seller is a large floating purple skeletal creature with glowing purple eyes. Their head has an animalistic shape, with pointed ears, and their lower jaw is missing.
Personality
The Spectral Seller patiently watches the fox wherever they wander within the shop, and the Seller's hand tips float close to each other, as if expectant of the fox to buy something. The Spectral Seller is appreciative of the fox spending money at the shop, politely bowing whenever the fox purchases one of their goods.
Shop
Adventurers beware, there are no ways to obtain unlimited quantities of Ice Bombs or Hot Peppers on a single playthrough, as the Spectral Seller does not sell them, making them a limited resource.
Item | Price | Availability | Limit |
Explosive Bomb x3 | 100 | Initial | Unlimited |
Fire Bomb x3 | 150 | Visit the West Garden's shop | Unlimited |
Red Fruit | 100 | Finish Under the Well | Unlimited |
Magic Potion | 300 | Initial | 1 |
Magic Potion | 1,000 | Visit the West Garden's shop | 1 |
Lure | 150 | Visit the Eastern Vault's main floor | Unlimited |
Blue Fruit | 150 | Visit the Eastern Vault's main floor | Unlimited |
Golden Coin | 999 | Finish Under the Well | 1 |
Golden Coin | 999 | Visit the Swamp's shop | 1 |
Ivy | 90 | Visit the West Garden's shop | Unlimited |
Fox Ghost
Not to be confused with Lost Echo or Oblivion Seeker.
Locations |
Fox ghosts are characters in Tunic. The player can speak to them for some dialogue, which is encoded in Trunic. They only appear at night.
Fairy
Not to be confused with the enemy of the same name.
Locations |
Fairies are characters in Tunic. They are found residing in golden treasure chests.
Disquiet Being
Locations |
Magic Orb |
Disquiet Beings are characters in Tunic.
Appearance
A Disquiet Being is a tentacled creature with a trio of hexagonal eyes colored red, green, and blue. It has an elongated hexagonal head.
Plot
Disquiet Beings are depicted on page 4 of the instruction manual, and are suggested to gnaw apart at the Canonical Plane.
They are subtly depicted as corner decorations for the corners of page 3, 4, and 5.
If the player opens the Sealed Temple doors prior to ringing the Eastern and Western Bells, they will see a vision where the eyes of a Disquiet Being looms above the imprisoned Heir, who is cowering in fear. The eyes are literally the red, green, and blue keys.
On page 35 of the instruction manual, it is stated that rotating the Magic Orb around the forbidden axis partially summons a Disquiet Being.
The Glyph Tower depicts a circle of 12 stone Disquiet Beings surrounding the top of tower. Page 54 of the instruction manual refers to the 12 as "strange beings."
References
- https://www.fangamer.com/products/tunic-fox-plush
- https://twitter.com/FinjiCo/status/1123610624787927040
- https://www.fangamer.com/collections/tunic/products/pinverse-tunic-fox-pin-pack
- https://twitter.com/FinjiCo/status/1706731156845076972
- https://www.fangamer.com/products/shopkeeper-tunic-desk-mat
- https://twitter.com/FinjiCo/status/1752754478481018930
- https://twitter.com/FinjiCo/status/1508087355814649868